New Mexico State University (NMSU) has announced that the suite of Math Snacks games, developed by NMSU faculty at the Learning Games Lab, is now available on Game Learning. The Math Snacks games are known for their unique approach to communicating mathematical concepts through visual and practical methods.
The creation and assessment of these materials were made possible through a collaborative effort involving mathematics educators, mathematicians, learning specialists, and game developers. According to a press release by UNM, this collaboration also extended to integrated research activities, professional development for teachers, and exploration of the effects on learners. The Math Snacks suite is a product of extensive research over several years aimed at creating games, animations, and learning tools at NMSU's Learning Games Lab.
Barbara Chamberlin, head of the NMSU Innovative Media Research and Extension department and the Learning Games Lab said in a press release by NMSU: "We are fortunate to have had two rounds of funding from the National Science Foundation for these games, and it’s important to realize the continued impact that funding has. Now, these games are reaching players around the world, and we’re able to continue expanding Math Snacks to reach new content areas and new learners."
Game Learning is a platform that offers and supports digital learning games and simulations required by educational content publishers. According to information provided on its About webpage, Game Learning's extensive library of PreK-12 digital learning games and simulations eliminates the need for publishers to invest substantial time and resources in researching and creating new games for their curriculum. The platform's games align with numerous learning objectives and over a thousand learning standards.
In a press release by NMSU, Matt Massman, Game Learning founder and CEO said: "Math Snacks have been conclusively proven to improve learning. Game Learning is thrilled to provide the platform for these outstanding games to reach a wider audience."